Part 1 focused on the foundation: a clear “model is truth” mindset, UI derived from state, and a linear undo/redo timeline that behaves the way people expect. In this follow-up, I take that same baseline and make it production-ready by adding transactions so cancelled or failed operations never pollute history. I walk through three small demos: the core history mechanics (undo/redo stacks, redo cleared on new edits, buttons reflecting capability), then two transaction styles you can standardize on (cancel via throw vs cancel via return value). From there, it’s about the practical decisions that determine whether undo/redo feels trustworthy: when rollback should merely avoid committing history versus when it must restore state, how to keep snapshots fast with caps and smaller payloads, and the pitfalls that show up when mutations bypass the history boundary.